
Personal Concept / Parametric Automotive Design
A personal exploration in Blender. TRINITA is an open-top 3-seater speedster built around a cohesive triangular design DNA, featuring fully custom exterior styling, bespoke interior architecture, and parametric 3D patterns.
Design DNA — the triangular motif
The triangle is the core structural and visual motif sweeping across the entire vehicle. From the 3-spoke wheels and front intake aero-geometry to the bespoke badge, the triangular language binds the exterior and interior into a single fluid entity.

Butterfly doors open to reveal the central cockpit and the continuous triangular surface language.

A low, sculpted side profile where the wheel arches and beltline echo the same geometric DNA.
Parametric interior & ergonomics
End-to-end interior & UI design featuring a driver-centric layout and unified parametric 3D patterns across physical and digital touchpoints.
01
Pure driver focus with a futuristic digital steering yoke.

02
3D generated geometric structures on the dashboard and upholstery.

03
Custom pedals, central console, and seating geometry.

3D Modeling & Topology
Precision Sub-D modeling and clean surface edge flow developed in Blender.

Highlighting the underlying polygonal structure: optimized edge loops, clean surface continuity, and precise curvature control built to support complex parametric textures.
Exterior showcase

Rear composition — roll hoop, lightbar and diffuser shaped by the triangular motif.

Front attitude — low nose, aero intake and wheel detailing from an aggressive angle.

Side stance — minimal overhangs and a continuous shoulder line over the rear wheel.
Personal project. Designed, modeled and rendered entirely by me in Blender using Cycles.